Cut the cards to reduce overdraw
Each leaf card is cut to the shape of its leaves, as an opaque mesh. Nanite draws much less, and no leaf pixel is lost.
Sample palm: 100% → 59.6% of the card area drawn.
Foliage Toolkit brings the trees you already have to Nanite: the ones your artists made and the packs you bought.
What it does
Each leaf card is cut to the shape of its leaves, as an opaque mesh. Nanite draws much less, and no leaf pixel is lost.
Sample palm: 100% → 59.6% of the card area drawn.
Repeated leaf cards are stored once, as parts of a Nanite assembly, and drawn thousands of times.
One pine: 8.33 MB → 3.17 MB on disk.
One click turns your static mesh tree into a Nanite skeletal tree that moves with Epic’s Dynamic Wind.
Unreal’s Nanite Overdraw view of seven oaks, before and after the cut. The hot colours show where many layers of cards are drawn on the same pixel.
Hottest pixels 164k → 83k, mean overdraw -25%
Choose your version
Foliage Toolkit Lite
Free
UE 5.1 — 5.8
Foliage Toolkit Plus
On Fab
UE 5.7 — 5.8
Foliage Toolkit Studio
Contact us
UE 5.7 — 5.8
For studios
An AI agent does the boring part: it converts your tree library while your team works on the game. It analyses each tree, converts it, looks at the result and fixes what it can. Most trees need no human work. The few that do are flagged, with a report that says why.
Learn when an update or a new product drops. No spamming, we promise.
Join the community on DiscordLite: Unreal Engine 5.1 to 5.8. Plus and Studio: 5.7 and 5.8. Windows (Win64).
No. The result is a new asset next to the source. The source mesh is never changed, and nothing is saved until you save.
A little empty area stays inside each outline, and an opaque material draws it too. Check the result in the viewport, and lower Simplify for a tighter fit.
For Plus and Studio, yes. They enable Epic’s Dynamic Wind and Procedural Vegetation Editor plugins, which Epic marks Experimental in 5.7 and 5.8.
No. Plus contains everything in Lite. Remove Lite before you enable Plus.
Anthony Carmona · Sentient Art
Hi, I'm Anthony. I make art for games, and the tools that make it faster. Foliage Toolkit follows Pipe It.